Any design. Do it in 10 gr increments
Please explain to me in simple terms if this would or would not be useful.
I will plug in some numbers and see what happens, it's easy enough to do. It might be useful to see if the program makes sense to experienced shooters.
Expecting the dynamic assumptions of the program to work out in real life might be reasonable for a typically stressed bow with a typical arrow at 9 or 10 GPP.
At 3.5 GPP with a highly stresses bow, the program may or may not be as capable.
There are two different parts of Virtualbow outputs, dynamic (moving) and static (stationary).
Dynamic looks at limb return speeds and consequent arrow speeds
Static predicts draweight and bend shapes.
As for the static bending part of the program, I have a little more confidence, as the maths behind bending beams is more established. So long as the bow acts like a beam, I believe doing something like making the bow longer or shorter, thicker or wider etc. should be relatively consistent.
"so long as the bow acts like a beam" might be pratical at lower stresses, but we are looking to push the stress in the bow until just the point where some damage to the materiel is justified so long as it yields better performance, but just a bit more stress causes diminishing performance. This is more of a grey area that could cause difficulties for the dynamic predictions.